pak files in the folder that begin with 'Main'. For future record, if you can't find the line to be edited in the Main.pak file, try searching the other. From now on, open the Main_1.pak file in the hex editor, instead of Main.pak.ĮDIT2: The line to be edited is now located in the Main.pak file. The NumPlayers text string is now located in Main_1.pak! The rest of the guide remains unedited. Because the amount of data the main campaign contains has been increased, it is now divided among 3 pak files. No mod related crashing or compatibility errors!ĮDIT: The guide has been modified to reflect the changes after the update 1.0.169. Clients (the people joining the game) don't have to do any modifications or use any mods whatsoever! Very economical modification: no need to use mods of any kind! This is the main reason I'm doing this guide, to instruct how to modify the files without the use of The Divinity Engine or any mods. Larian said, however, that the main campaign could be modified to support 4-player co-operation, but the Divinity Engine doesn't allow the modification of the main campaign (at least in its current state) and doesn't support packing or unpacking of the game files. The reason for this was that the two extra players would only control the henchmen that have no influence to the story or the co-operative dialogue and they would probably feel left out of the game and the story. The campaign was (probably) originally planned to support 4 players, but this was later changed to only 2-player co-op. This short noob-proof guide illustrates the modification of the main campaign of Divinity: Original Sin to support 4 player co-operation without the use of The Divinity Engine or mods.
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