Playing on Squire difficulty, I think that you shouldn't be so punished by the AI, if you developped your empire enough. The next difficulty up just prevents the AI from turtling less with no extra bonuses to anything, I believe. This results in an AI that easily turtles and just waits for the player to come to them. If I remember correctly, the Squire AI will never go after Human players (not sure on other AI players). Usually this is more of a problem when the AI is more aggressive.Īnother thing that would probably make the game better is to play on the level up from Squire (Knight?). This might be the case with your situation, but possibly not. One thing to keep in mind, some people do that are used to Civ and Total War is to not be aggressive enough early in the game so that they end up behind technologically and militarily. Sometimes trebuchets are not the best solution to city sieges depending on spells/city enchantments/defending units the enemy has. Tasked and designed icons for skills and spells.A few questions, what class are you playing as? Any different settings (besides difficulty)? What turn do these battles usually happen on? Do you have any screenshots of the army compositions for the city battles? To see army composition.Completed descriptions in XML and abilities/skills/spells of most items.Tracked the completion of all the animations, and tasked any missing.Made designs and visual explorations for a possible skill tree system.Made a design and provided solutions for all the problems with ranged rules and visualizations on the tactical map.Fixed the razing and rebuilding of cities and city outskirts using scripting (LUA) & the resource manager.Including: open & close gate, earthquake, pioneer walk, Furious charge, victory rush and spirit breath Including: Magic – tactical donut targeter
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